Solid Angle 3ds Max To Arnold 4.0.0.73 for 3ds Max 2018-2019-2020


Solid Angle 3ds Max To Arnold 4.2.55 for 3ds Max 2019 to 2021

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Solid Angle 3ds Max To Arnold 4.0.0.73 for 3ds Max 2018-2019-2020

Solid Angle 3ds Max To Arnold 4.0.4.36 for 3ds Max 2019 to 2021

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
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Solid Angle 3ds Max to Arnold 2.0.937 for 3ds Max 2019 | 230 MB


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Autodesk 3Ds Max 2019 & 3Ds Max Interactiv Multilingual
Autodesk 3Ds Max 2019 & 3Ds Max Interactive Multilingual  | 7.1 GB
   

3D modeling, animation, and rendering software. 3ds Max® 3D modeling and rendering software helps you create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality (VR) experiences.

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Solid Angle 3ds Max To Arnold 2.0.930 for 3ds Max 2019 | 223 MB


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Chaos Phoenix 5.10.00 for V-Ray 6 for 3DS Max 2018-2023
http://www.chaos.com/phoenix/whats-new
 
Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max, Maya, V-Ray and Corona.
Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects.

 

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Fume FX 6.0.2 for 3DS Max 2019-2024

 

https://www.afterworks.com/

 

FumeFX 6 includes NodeWorks - a completely new, node-based procedural system that introduces particle system with custom channels, groups and clusters, rope, ...

 

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RayFire 1.81 for 3ds Max 2017-2018

 http://rayfirestudios.com/

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...

 

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Fume FX 6.0.2 for 3DS Max 2019-2024

https://www.afterworks.com/FumeFX6Beta.asp

 

FumeFX 6 includes NodeWorks - a completely new, node-based procedural system that introduces particle system with custom channels, groups and clusters, rope, ...

 

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UVPackMaster v2.5.3 for Max 2019-2022

UVPackMaster v2.5.3 for Max 2019-2022


https://uvpackmaster.com/uvpackmaster-for-3ds-max/


UVPackmaster 2 is an efficient and fully-featured UV packing engine available also as a plugin for 3ds Max. Its robustness comes not only from the fact that it was written in C++ and runs as a multi-threaded application – it also provides a packing algorithm for Cuda-enabled GPUs (what gives a significant boost). In fact, it can perform some packing operations on all devices simultaneously: CPU and all GPUs in the system.

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